Character Overview
Encore is a 5-star Fusion Rectifier Main DPS who uses her Enflamement mechanic to deal massive burst Fusion DMG. Her playstyle revolves around building up energy and unleashing powerful fire attacks.
Her unique mechanic revolves around Enflamement, which sets her apart as a versatile main dps. Mastering this mechanic is key to maximizing her potential in combat.
Encore excels in both Tower of Adversity and Whimpering Wastes content, providing consistent performance with strong team synergy.
Skill Priority
| Skill | Priority | Reason |
|---|---|---|
| Resonance Liberation | 5/5 | Main burst damage. |
| Forte Circuit | 4/5 | Enflamement stacks. |
| Resonance Skill | 4/5 | Fusion DMG application. |
| Normal Attack | 3/5 | Builds stacks. |
| Intro Skill | 2/5 | Entry damage. |
Skills & Abilities
Basic Attack
Perform up to 4 consecutive attacks dealing Fusion DMG. The fourth hit deals increased damage and applies Fusion Frazzle.
| Stage | Damage (Lv.90) |
|---|---|
| Stage 1 | 69.0% ATK |
| Stage 2 | 74.0% ATK |
| Stage 3 | 49.0% x 2 ATK |
| Stage 4 | 129.0% ATK + Frazzle |
| Heavy Attack | 104.0% ATK |
| Dodge Counter | 89.0% ATK x 2 |
Resonance Skill
Unleash a powerful fusion attack, dealing Fusion DMG and applying Fusion Frazzle to enemies. Generates Concerto Energy on hit.
| Detail | Value |
|---|---|
| Skill DMG | 189.0% + 209.0% ATK |
| Fusion Frazzle | 2 stacks applied |
| Concerto Regen | 12 |
| Cooldown | 10-12s |
Resonance Liberation
Unleash the full power of Fusion, dealing massive Fusion DMG to all nearby enemies. This is Encore's primary burst damage source.
| Detail | Value |
|---|---|
| Base DMG | 439.0% ATK |
| Area | Large AoE |
| Energy Cost | 125 |
| Cooldown | 20s |
Forte Circuit: Enflamement
Encore's core mechanic. Enflamement enhances her combat capabilities and provides unique buffs that synergize with her fusion kit.
| Mechanic | Effect |
|---|---|
| Mechanic | Enflamement stacks/buffs |
| Max Effect | +15% Fusion DMG Bonus |
| Duration | 15-25s (varies) |
Inherent Skills
| Skill | Effect |
|---|---|
| Fusion Mastery | +20% Fusion DMG Bonus for 15s after casting Liberation. |
| Combat Focus | +10% ATK when Fusion Frazzle is applied to enemies. |
| Team Buff | +15% Fusion DMG for the team when Encore is active. |
| Frazzle Expert | +25% Fusion Frazzle damage when enemies are afflicted. |
Best Weapons
Blazing Brilliance
Effect - Blazing's Power:
ATK increased by 12%. When dealing Fusion DMG, gain stacking buffs that increase Fusion DMG Bonus (max 14 stacks, lasts 12s).
Why Best: Signature. Fusion DMG + Crit DMG.
Stonard
Effect - Stonard's Power:
ATK increased by 12%. When dealing Fusion DMG, gain stacking buffs that increase Fusion DMG Bonus (max 14 stacks, lasts 12s).
Alternative: Energy Regen.
Comet Flute
Effect - Comet's Power:
ATK increased by 12%. When dealing Fusion DMG, gain stacking buffs that increase Fusion DMG Bonus (max 14 stacks, lasts 12s).
Alternative: Energy + Healing.
Guardian Rectifier
Effect - Guardian's Power:
ATK increased by 12%. When dealing Fusion DMG, gain stacking buffs that increase Fusion DMG Bonus (max 14 stacks, lasts 12s).
F2P Choice: Craftable.
Best Echo Build
Sonata Effect: Molten Rift
2-piece: Fusion DMG +10%
5-piece: When hitting a target with Fusion Frazzle, increase Crit Rate by 10% and grant 30% Fusion DMG Bonus, lasting for 10s.
Main Echo: Molten (or Alternative Echo)
Molten is the best main echo for Encore, providing Fusion DMG Bonus and ATK% buffs that synergize with her kit.
Echo Stats Priority
| Cost | Main Stat Priority |
|---|---|
| 4-COST | Crit Rate / Crit DMG |
| 3-COST | Fusion DMG Bonus |
| 1-COST | ATK% |
Substats Priority
| Priority | Stat | Importance |
|---|---|---|
| 1 | CRIT Rate | Essential |
| 2 | CRIT DMG | Essential |
| 3 | ATK% | High |
| 4 | Fusion DMG Bonus | Medium |
| 5 | Energy Regen | Low-Medium |
Best Team Compositions
Double Fusion
Strategy: Fusion resonance.
Mixed
Strategy: Aero + Fusion synergy.
Rotation Guide
- Start with support/healer: Cast Resonance Skill to apply buffs, build Concerto Energy.
- Swap to sub-DPS: Apply elemental reactions and generate Concerto.
- Swap to Encore (Intro): Apply Fusion Frazzle and gain initial buffs.
- Build resources: Use Normal Attacks and Skills to build energy/buffs.
- Cast Liberation: Unleash burst damage at optimal timing.
- Maintain DPS: Continue attacking during buff windows.
- Swap out: Trigger Outro skill, switch to support to restart cycle.
Tip: Always time your Liberation with full buffs for maximum damage output. Maintain Fusion Frazzle on enemies for consistent damage.
Pros & Cons
Pros
- Strong main dps with good damage output
- Scales well with investment and Resonance Chains
- Good team synergy with fusion resonance
- Flexible team building options
- Performs well in endgame content
Cons
- Requires proper rotation timing for optimal performance
- Energy management important for Liberation uptime
- Performance improves significantly with signature weapon
- Team dependent for maximum potential
Resonance Chain (Constellations)
| Sequence | Name | Effect |
|---|---|---|
| S1 | First Light | Enflamement +1 stack max |
| S2 | Radiant Power | Fusion DMG +15% |
| S3 | Ascended Might | Liberation DMG +25% |
| S4 | Golden Grace | Skill CD -2s |
| S5 | Crown of Glory | Crit DMG +40% |
| S6 | Eternal Legacy | Enflamement explosions deal 200% ATK |
Value Assessment: S1 and S2 provide the biggest power spikes. S6 is powerful but luxury. S0 Encore is already a solid character.
Character Comparison
| Aspect | Encore | Jinhsi | Carlotta |
|---|---|---|---|
| Element | Encore | Fusion | Spectro |
| Weapon | Encore | Rectifier | Broadblade |
| Role | Encore | Main DPS | Main DPS |
| Complexity | Encore | Medium | Medium |
| S0 Power | Encore | A | SS |
| Team Flexibility | Encore | High | High |